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3D Globe Map

3d

A photographic Earth you can grab, spin and zoom, with real latitude/longitude markers you can hover, select and focus — wrapped in a quiet midnight interface.

globeearthwebglinteractivegeographymarkersdata-viz
Live previewthreejs renderer
loading webgl…
source/3d-globe-maplive mode

How it works

3 steps
01

Preview

See the authored component running live.

02

Customize

Open the playground to tune its controls.

03

Ship

Copy the TypeScript source and install what it needs.

Runtime package

Install the requirements

verified from renderer

These are the real runtime dependencies declared for this renderer. The product itself is not presented as a package until a published package exists.

npm install three^0.185.1 @react-three/fiber^9.7.0

Product contract

Renderer
threejs
Version
Not published
Preview
live
Controls
0 authored controls
Source
3d-globe-map

Usage

Use the authored product, not a screenshot

This product is rendered as a live Three.js scene. The preview and exported source are driven by the same repository definition and renderer contract.

Stored product brief

A premium 3D globe: NASA Blue Marble day imagery blended with Black Marble city lights across a soft terminator, ocean specular through a water mask, terrain relief from a topology bump, drifting clouds, and a sun-weighted atmosphere halo. Ten real cities sit as markers with soft pulses, hoverable with a tooltip, selectable with a smooth focus flight that brings them to face the camera. Drag rotates with inertia, wheel and pinch zoom, and the chrome is minimal: a status chip, a small control cluster and a selected-location card.

Source integrity

Traceable back to the registry

Registry source

3d-globe-map

Public slug

3d-globe-map

Renderer

threejs

Published version

Not published

Playground

Code, API, and integration

3d-globe-map.tsxTypeScript
import { Canvas, useFrame } from "@react-three/fiber";
import { useRef } from "react";
import type { Group } from "three";

// 3D Globe Map — SceneUI 3D export (React Three Fiber)
function Rig({ children }: { children: React.ReactNode }) {
  const ref = useRef<Group>(null);
  useFrame((_, delta) => {
    if (ref.current) ref.current.rotation.y += delta * 0.45 * 1;
  });
  return <group ref={ref} scale={1.000}>{children}</group>;
}

export function 3DGlobeMap() {
  return (
    <Canvas dpr={[1, 1.5]} camera={{ position: [0, 0, 4], fov: 45 }} style={{ background: "#05070d" }}>
      <ambientLight intensity={0.35} />
      <pointLight position={[3, 3, 3]} intensity={7.3} color="#4cc2ff" />
      <pointLight position={[-3, -2, -2]} intensity={4.1} color="#f5b85c" />
      <Rig>
        {/* Paste the matching JSX for this design from the playground renderer,
            or open it in the editor and copy the live scene. */}
      </Rig>
    </Canvas>
  );
}

Related

Nearby in the library

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